![]() What's that? i should wear stun-proof accessory? Yeah, it cost 10k a piece. In this game, you can get stunned whole-party 4 turns in a row from those knights. You'd think, "just do magic damage then" Yes, but that's not the problem. Is this the intended way of playing by the devs?Ģ knights type enemies that's invulnerable against physical damage. Most of the time, i had to spam revive item while killing and reducing the numbers of those enemies. Even if you put your nuker on the back, the enemies can still attack you repeatedly. Like i said earlier, position don't matter. You'd think, "ah, it's not too bad right?" Yes, it's not that bad IF you can protect your Damage dealer. There are 2 types of enemy-groups that made me think, this game is not well-designed.ħ (seven) enemies that have quite high speed, and heavy hitting insects. Couple of weird placed enemies, but nothing too serious. On early chapters, the enemies are balanced. Which is okay and flexible enough, IF the enemies are not so badly designed. At first, i thought the tag will work like FFX, where you can tag, and go right away taking action. ![]() The positional lineup? enemies can still hit your DPS (mage) protected on the back side of your formation, unlike Valkyrie Profile. BUT then, the gameplay disappoint me.Īt first, i thought this game is inspired by Valkyrie Profile (with 4 diamond lineup, photon/crystal freeze enemies, and so on). This was one of the biggest reason why i followed this game from a long time. The whole characters with different sprite classes, and even their enemies have distinct appearance. ![]() This review is written at the desert area at chapter 3. Tl dr - at this point, i don't recommend it. ![]()
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