![]() ![]() Infinite was disapointing on many levels and i don't really consider it a full bioshock game. the map design is also some of the best ive seen in gaming yet. bs2 has an extra bit of polish, however, and is an excellent continuation of rapture's lore. So with TK3 you can pull a live enemy toward you, and while you hold them there you can bash them to death with your melee attack, then drop the body and you won’t have lost any EVE.Bioshock 2 has long been my favourite of the franchise, although i contend that the first game is certainly more innovative and, in terms of the development of gaming as a medium, important. The only part of telekinesis that costs EVE is when you throw the item. Dropping items doesn’t cost anything either, neither does searching a container you’ve pulled toward you. You can drop an item you’ve pulled toward you by hitting square. Don’t remember if this was in Bioshock 1, but here’s the neat thing about telekinesis in 2: Pulling items toward you costs no EVE.For whatever reason, you can rack up huge bonuses by throwing things at the enemy, throwing the enemy at things, and throwing things that the enemy threw at you back at the enemy. The most effective plasmid (at least in the context of research bonuses) is TK. For the record, you get about a +100 research bonus during a session for each time you use a different plasmid, and maybe a dozen points each time you switch weapon types. You get far better bonuses for these things that you would for just switching up plasmids or weapons. So electrocute enemies standing in water and light enemies on fire who are standing in oil patches or near gas leaks. The other way to stack up good bonuses is by using environmental hazards. ![]() So try to lure enemies to areas where you control cameras and turrets, summon bots, use the Hypnotize plasmid to turn other enemies to your cause, and trick enemies into enraging a Big Daddy (by standing right behind the Big Daddy during a fight).
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